At a glance:

11 years digital consumer design
From games to web3 and back again the programs have changed and the tech has changed but my love for creating great design with great teams hasn’t.
 
5+ years building and leading teams

As a design director on multiple game teams, a focus on finding and developing top talent has always been the key to success in creating great design.
 
4 international teams on 2 continents

I have had success in building out in house teams and building remote studios
 
5+ years of high impact consulting

Across clients, I’ve found similar problems with the relationship between company and consultant and HGD was created to systematize the strategies I have employed to overcome them.


Full Resume

High Gloss Designs:
Founder & CEO
2019 - Today

A boutique design and management consulting studio

  • Advise client leadership on design vision and personnel structure

  • Level-up design teams and their products through UX/UI standards and effective implementation frameworks

  • Mentor UX & UI designers to be team leaders and drive the design vision forward

  • Guide art direction and brand development to match the product and target audience

Clients: Flamethrower, Scopely, Populemetry, and several clients under NDA

Work Sample available: Project Flamethrower and Scopely Monopoly GO! More coming soon.

Big Run Studios:
XD Director
2020 - 2021

A mobile game studio start-up founded in 2020

  • Built and directed a team of experience designers out of Argentina

  • Defined the UX and UI style and system for all Big Run Studios’ game IPwhich was implemented across 5+ games

  • Lead development of a rapid UI building framework in Unity so the team could skip wire framing and easily iterate on UX in production, allowing the team to get games to market faster

  • Branding, character development, game fiction development

Scopely:
XD Lead
2017 - 2019

A top mobile game studio known for building games with strong IP partnerships

  • Lead product design and art direction for a brand new game, Monopoly GO, a head-to-head real-time fast pace adaptation of the classic

  • Managed a German Based XFN design team of 10 that included UX designers, UI designers, artists, & tech artists

  • Developed an execution process for rapid iteration and design quality for an intercontinental team

Zynga:
XD Lead
2015 - 2017

An industry leading game studio that changed the trajectory of the casual gaming industry and lead the modern perception that everyone is a gamer

  • Built and managed the Mafia Wars 2 design team from prototype to launch, a mobile MMO with innovative game play built on a beloved Zynga IP

  • Designed the UX vision, best practices and UI style guides for Mafia Wars 2, later used as references company wide

  • Maximized team output by driving unification of XFN development from spec to production

  • Directed art pipe line for marketing, logo and app store assets

UX Designer
2012 - 2015

Promoted multiple times through to XD Lead for product design work on many of Zynga’s marquee titles including Farmville 2, Farmville, Integrated Casino, Bingo